Apr 18, 2008, 06:14 PM // 18:14
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#1
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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Mediocre nuker build
The following build is one of the primary builds that I've been using for about a month or so. It has served me well in elite areas such as DoA, Slavers' Exile, and other dungeons. Actually, I did a normal DoA run a couple weeks ago and this build wiped out two huge groups of Margonites in about 7 seconds.
The equipment that I use is as follows:
Adept Tormented Fire Staff of Enchanting
Radient Insignias
Survivor Insignias
Rune of Superior Vigor
Rune of Minor Energy Storage
14pts in Fire Magic
13pts in Energy Storage
You might be able to put in a Rune of Attunement or two if you desire more energy but with 13pts in Energy Storage, I have 85 energy and that's more then enough.
1) Searing Heat
2) Teinai's Heat
3) Meteor Shower
4) Savannah Heat
5) Arcane Echo
6) Mindbender
7) Mark of Rodgot (Or a Resurrection Signet / Deep Freeze)
8) Fire Attunement
Using Arcane echo, you have the choice of echoing Meteor Shower or Savannah Heat. This gives you more AoE damage or twice the knock downs, which is useful in the DoA.
Mindbender, combined with an Adept Staff, gives you 60% faster casting of Metor Shower. Fire Attunement helps manage your energy. I usually have around 40 energy left over after casting all attack spells and by the time your bar is recharged, your energy will be full again.
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Apr 18, 2008, 06:22 PM // 18:22
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#2
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Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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And what do you do once the monsters run out of your AoE?
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Apr 18, 2008, 06:29 PM // 18:29
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#3
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Ascalonian Squire
Join Date: Feb 2007
Guild: Green Jello [NOX]
Profession: E/
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85 total energy...
I want to see how long you last trying to arcane echo MS.
85 - 15 (arcane echo) - 25 (MS) - 25 (MS) = 20 energy left
If you bring deep freeze another 25 energy
gg with no BiP
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Apr 18, 2008, 06:31 PM // 18:31
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#4
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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without pics cant remember all skills but e-management? soz but failure - use glowing gaze for e-mang or GolE
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Apr 18, 2008, 06:42 PM // 18:42
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#5
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Enemies don't stay in the AoE, so all of the skills that deal damage over time like that won't be very useful. And Fire Attunement can only help so much for energy management, not much hope for this build.
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Apr 18, 2008, 06:47 PM // 18:47
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#6
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Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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This is one of those cookie cutter builds, or variations of it, that has been around since before EOTN came out. After a while, you will remove a couple of AOE spells and put in some energy efficient attack skills. Against a group of interrupters this build can be rendered useless. Glyph of Concentration can help with that.
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Apr 18, 2008, 06:55 PM // 18:55
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#7
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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Actually, energy management is NOT a problem. You are forgetting to add in the energy that you gain back using Fire Attunement.
And if you're concerned with foes running from the AoE, use Deep Freeze. Energy is not a problem and if it is for you, then I suggest you guys start playing more.
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Apr 18, 2008, 07:09 PM // 19:09
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by Raku Clayman
Glyph of Concentration can help with that.
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Glyph of Concentration is poop now, it got the nerf backhand yesterday.
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Apr 18, 2008, 07:15 PM // 19:15
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#9
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Academy Page
Join Date: Mar 2008
Profession: W/
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hum, energy will be a problem unless you are sitting between fights, especially if you Echo Meteor shower , if you put in deep freeze youll run out of energy even faster, you sure you dont bring a BiP or Eve as a Hench?
Abt the Aoe thing , in normal mode monster take enough damage before running and a well place AoE will hit 3+ monster what alone makes it worth it IMO, furthermore , since the build span so much aoe , most of the map will be burning, give it a try, in HM i highly doubt this will be usefull since they react AND move faster to dodge aoe.
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Apr 18, 2008, 07:34 PM // 19:34
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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No, I don't use a BiP or BR or anything. This build does not have energy problems. As I said before, by the time your bar recharges, your energy will be full for a second attack.
And this build works just as well in HM. People, keep in mind that I am talking about attacking groups. You know, when you send in a tank to stand there and take damage.
I started using this build when they nuked Rodgort's Invocation. -_-
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Apr 18, 2008, 07:36 PM // 19:36
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#11
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Emo Goth Italics
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Quote:
Originally Posted by Tek
Radient Insignias
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I stopped reading here.
Why are you using Radiant Insignias on Ele, of all professions?
If you need more energy, use a high energy set on switch for tose times when you need energy.
And if you need Radiant Insignias, your build is bad. Energy management is better.
@Fuzzy_Rabbit -- Fire Attunement. You're also forgetting regen.
Last edited by Tyla; Apr 18, 2008 at 07:41 PM // 19:41..
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Apr 18, 2008, 08:09 PM // 20:09
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#12
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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I use Radiant Insignias because I enjoy have 80+ energy. If you guys are so stuck on energy management, then go Dual Attunements.
And I do have a high-energy set. But I take pride in my armor and weapons and I enjoy playing with them. Who wants to be running around with a Collector's wand for an extra 10 or so energy? Not me.
My Ele has close to 550hp with 14pts in Fire and almost 90 energy. This is the way that I prefer to play. I didn't post this build for critique--I already know that it's good. I posted it so you guys could try it out.
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Apr 18, 2008, 08:15 PM // 20:15
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#13
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Wilds Pathfinder
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Quote:
Originally Posted by Tek
I didn't post this build for critique--I already know that it's good.
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Initiate the lolcats
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Apr 18, 2008, 09:44 PM // 21:44
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#14
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Tek
I use Radiant Insignias because I enjoy have 80+ energy. If you guys are so stuck on energy management, then go Dual Attunements.
And I do have a high-energy set. But I take pride in my armor and weapons and I enjoy playing with them. Who wants to be running around with a Collector's wand for an extra 10 or so energy? Not me.
My Ele has close to 550hp with 14pts in Fire and almost 90 energy. This is the way that I prefer to play. I didn't post this build for critique--I already know that it's good. I posted it so you guys could try it out.
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Uh huh... my ele has 83 energy with his 40/40 set and is running full survivors. I AM stuck on energy management and that is why I often use [Mind Blast].
I wouldn't use your build simply because it is over kill, also the AoE will cause a lot of scatter which really won't help at all. In other words, inneficient.
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Apr 18, 2008, 09:51 PM // 21:51
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#15
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Emo Goth Italics
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Quote:
Originally Posted by Tek
I use Radiant Insignias because I enjoy have 80+ energy. If you guys are so stuck on energy management, then go Dual Attunements.
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Radiant Insignias are bad, because they aren't beneficial to survivability. Survivor Insignias give health, and that's against armour ignoring damage, degen ect.
Survivability and emanagement > Radiant Insignias.
Quote:
And I do have a high-energy set. But I take pride in my armor and weapons and I enjoy playing with them. Who wants to be running around with a Collector's wand for an extra 10 or so energy? Not me.
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What?
A high energy set is a dual +15/-1 wand/off-hand set, with HCT on the off-hand and HRT on the wand, using the +15/-1 inscription.
You have 4 weaponsets available for use.
Quote:
My Ele has close to 550hp with 14pts in Fire and almost 90 energy. This is the way that I prefer to play. I didn't post this build for critique--I already know that it's good. I posted it so you guys could try it out.
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If I want pure damage, I would go SF. And 580 -> 640 (Defensive set) is much stronger.
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Apr 18, 2008, 11:58 PM // 23:58
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#16
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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Eh, that's just how I like to play. Oh, try getting a group in Slavers' Exile with any other build besides Echoing Savannah Heat.... not going to happen.
And as for the High Energy Set, I do not like using Wands. I have 127 energy using my HES (High Energy Set) but I prefer using a staff. I'm one of those geeks that actually get into the game. I take on the whole Role Playing aspect of the game and I care about appearance, titles, etc. I do not PvP so I could careless about having the most energy and having 600+ HP.
I like playing the roll of a Nuker. 500+ HP with 85 energy doing over 700 damage in 10 seconds is the way to go.
Don't get me wrong, though, I do like using Fireball, Liquid Flame, Rodgort's Invocation, etc. But when I'm doing elite areas, I'd much rather nuke the shit out of stuff.
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Apr 19, 2008, 12:29 AM // 00:29
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Tek
Eh, that's just how I like to play. Oh, try getting a group in Slavers' Exile with any other build besides Echoing Savannah Heat.... not going to happen.
And as for the High Energy Set, I do not like using Wands. I have 127 energy using my HES (High Energy Set) but I prefer using a staff. I'm one of those geeks that actually get into the game. I take on the whole Role Playing aspect of the game and I care about appearance, titles, etc. I do not PvP so I could careless about having the most energy and having 600+ HP.
I like playing the roll of a Nuker. 500+ HP with 85 energy doing over 700 damage in 10 seconds is the way to go.
Don't get me wrong, though, I do like using Fireball, Liquid Flame, Rodgort's Invocation, etc. But when I'm doing elite areas, I'd much rather nuke the shit out of stuff.
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Because people in slaver's exile are generally extremely dumb and only know how to run a certain build tailored to generating a certain scenario every time. As soon as the scenario changes, your build becomes utter shit.
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Apr 19, 2008, 12:42 AM // 00:42
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#18
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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You just grabbed all the fire aoe spells and put them in one bar.
And I don't see a res
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Apr 19, 2008, 01:06 AM // 01:06
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#19
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Outside of groups that do the tank / hold aggro / drop nukes, your build is garbage. This build is decent for wiping out balled up mobs that are focused on the tank every 30 seconds or so.
In general PvE and anywhere else, this build is garbage, and your equipment is baed.
ps. GoLE owns.
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Apr 19, 2008, 01:43 AM // 01:43
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#20
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Thunder From Down Under [TfdU]
Profession: Rt/
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Quote:
Originally Posted by ZenRgy
Outside of groups that do the tank / hold aggro / drop nukes, your build is garbage. This build is decent for wiping out balled up mobs that are focused on the tank every 30 seconds or so.
In general PvE and anywhere else, this build is garbage, and your equipment is baed.
ps. GoLE owns.
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Have you tried this build? If not, then do not comment. Would you care to see the screen shots of me and four other people clearing the DoA with HEROS? Oh, and I was using this build and it totaled the Margonites, including Lord Jadoth and all of the Titans.
So unless you can prove accomplishments such as these, do not talk shit about builds that I post on here. Take your little Mind Blast builds into the DoA and see what happens.
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